#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_GAMEPAD_HAPTIC_ACTUATOR_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_GAMEPAD_HAPTIC_ACTUATOR_H_
#include "device/gamepad/public/cpp/gamepad.h"
#include "device/gamepad/public/mojom/gamepad.mojom-blink-forward.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise_resolver.h"
#include "third_party/blink/renderer/core/execution_context/execution_context_lifecycle_observer.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/member.h"
#include "third_party/blink/renderer/platform/wtf/text/string_hash.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
class GamepadDispatcher;
class GamepadEffectParameters;
enum class GamepadHapticActuatorType;
class ScriptState;
class V8GamepadHapticsResult;
class GamepadHapticActuator final : public ScriptWrappable,
public ExecutionContextClient { … };
GamepadHapticActuatorVector;
}
#endif