/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_NAVIGATOR_GAMEPAD_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_NAVIGATOR_GAMEPAD_H_ #include "base/time/time.h" #include "device/gamepad/public/cpp/gamepads.h" #include "third_party/blink/renderer/core/dom/dom_high_res_time_stamp.h" #include "third_party/blink/renderer/core/execution_context/execution_context_lifecycle_observer.h" #include "third_party/blink/renderer/core/frame/local_dom_window.h" #include "third_party/blink/renderer/core/frame/navigator.h" #include "third_party/blink/renderer/core/frame/platform_event_controller.h" #include "third_party/blink/renderer/modules/gamepad/gamepad.h" #include "third_party/blink/renderer/modules/modules_export.h" #include "third_party/blink/renderer/platform/heap/member.h" #include "third_party/blink/renderer/platform/supplementable.h" #include "third_party/blink/renderer/platform/wtf/forward.h" #include "third_party/blink/renderer/platform/wtf/hash_map.h" namespace device { template <class T> class GamepadImpl; Gamepad; } namespace blink { class GamepadDispatcher; class GamepadHapticActuator; class Navigator; class MODULES_EXPORT NavigatorGamepad final : public GarbageCollected<NavigatorGamepad>, public Supplement<Navigator>, public ExecutionContextClient, public PlatformEventController, public LocalDOMWindow::EventListenerObserver, public Gamepad::Client { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_GAMEPAD_NAVIGATOR_GAMEPAD_H_