chromium/third_party/blink/renderer/modules/handwriting/handwriting_drawing.cc

// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/modules/handwriting/handwriting_drawing.h"

#include "third_party/blink/renderer/bindings/core/v8/script_promise.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise_resolver.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_handwriting_drawing_segment.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_handwriting_prediction.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_handwriting_segment.h"
#include "third_party/blink/renderer/core/dom/dom_exception.h"
#include "third_party/blink/renderer/modules/handwriting/handwriting_recognizer.h"
#include "third_party/blink/renderer/modules/handwriting/handwriting_stroke.h"
#include "third_party/blink/renderer/modules/handwriting/handwriting_type_converters.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"

namespace blink {

namespace {
// The callback to get the recognition result.
void OnRecognitionResult(
    ScriptPromiseResolver<IDLSequence<HandwritingPrediction>>* resolver,
    ScriptState* script_state,
    std::optional<Vector<handwriting::mojom::blink::HandwritingPredictionPtr>>
        predictions) {}
}  // namespace

HandwritingDrawing::HandwritingDrawing(ExecutionContext* context,
                                       HandwritingRecognizer* recognizer,
                                       const HandwritingHints* hints)
    :{}

HandwritingDrawing::~HandwritingDrawing() = default;

void HandwritingDrawing::addStroke(HandwritingStroke* stroke) {}

void HandwritingDrawing::removeStroke(const HandwritingStroke* stroke) {}

void HandwritingDrawing::clear() {}

const HeapVector<Member<HandwritingStroke>>& HandwritingDrawing::getStrokes() {}

ScriptPromise<IDLSequence<HandwritingPrediction>>
HandwritingDrawing::getPrediction(ScriptState* script_state) {}

void HandwritingDrawing::Trace(Visitor* visitor) const {}

bool HandwritingDrawing::IsValid() const {}

}  // namespace blink