chromium/third_party/blink/renderer/modules/indexeddb/idb_key_path.cc

/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "third_party/blink/renderer/modules/indexeddb/idb_key_path.h"

#include "third_party/blink/renderer/bindings/core/v8/to_v8_traits.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_union_string_stringsequence.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
#include "third_party/blink/renderer/platform/bindings/v8_binding.h"
#include "third_party/blink/renderer/platform/wtf/dtoa.h"
#include "third_party/blink/renderer/platform/wtf/text/ascii_ctype.h"
#include "third_party/blink/renderer/platform/wtf/text/character_names.h"
#include "third_party/blink/renderer/platform/wtf/text/unicode.h"

namespace blink {

namespace {

// The following correspond to grammar in ECMA-262.
const uint32_t kUnicodeLetter =;
const uint32_t kUnicodeCombiningMark =;
const uint32_t kUnicodeDigit =;
const uint32_t kUnicodeConnectorPunctuation =;

static inline bool IsIdentifierStartCharacter(UChar c) {}

static inline bool IsIdentifierCharacter(UChar c) {}

bool IsIdentifier(const String& s) {}

}  // namespace

bool IDBIsValidKeyPath(const String& key_path) {}

void IDBParseKeyPath(const String& key_path,
                     Vector<String>& elements,
                     IDBKeyPathParseError& error) {}

IDBKeyPath::IDBKeyPath(const class String& string)
    :{}

IDBKeyPath::IDBKeyPath(const Vector<class String>& array)
    :{}

IDBKeyPath::IDBKeyPath(const V8UnionStringOrStringSequence* key_path) {}

bool IDBKeyPath::IsValid() const {}

v8::Local<v8::Value> IDBKeyPath::ToV8(ScriptState* script_state) const {}

bool IDBKeyPath::operator==(const IDBKeyPath& other) const {}

}  // namespace blink