#include "third_party/blink/renderer/modules/lock_screen/lock_screen_data.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise_resolver.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
const char LockScreenData::kSupplementName[] = …;
LockScreenData::LockScreenData(LocalDOMWindow& window)
: … { … }
LockScreenData::~LockScreenData() = default;
ScriptPromise<LockScreenData> LockScreenData::getLockScreenData(
ScriptState* script_state,
LocalDOMWindow& window) { … }
ScriptPromise<IDLSequence<IDLString>> LockScreenData::getKeys(
ScriptState* script_state) { … }
ScriptPromise<IDLAny> LockScreenData::getData(ScriptState* script_state,
const String& key) { … }
ScriptPromise<IDLUndefined> LockScreenData::setData(ScriptState* script_state,
const String& key,
const String& data) { … }
ScriptPromise<IDLUndefined> LockScreenData::deleteData(
ScriptState* script_state,
const String& key) { … }
void LockScreenData::Trace(Visitor* visitor) const { … }
}