chromium/third_party/blink/renderer/modules/peerconnection/byte_buffer_queue.h

// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_PEERCONNECTION_BYTE_BUFFER_QUEUE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_PEERCONNECTION_BYTE_BUFFER_QUEUE_H_

#include "base/containers/span.h"
#include "base/dcheck_is_on.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/deque.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"

namespace blink {

// A ByteBufferQueue is a byte buffer with O(1) append and O(n) read operations.
// Clients can append entire byte buffers then copy data out across buffer
// boundaries using |ReadInto|.
class MODULES_EXPORT ByteBufferQueue final {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_MODULES_PEERCONNECTION_BYTE_BUFFER_QUEUE_H_