#include "third_party/blink/renderer/modules/screen_orientation/screen_screen_orientation.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/screen.h"
#include "third_party/blink/renderer/modules/screen_orientation/screen_orientation.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
namespace blink {
ScreenScreenOrientation& ScreenScreenOrientation::From(Screen& screen) { … }
ScreenOrientation* ScreenScreenOrientation::orientation(Screen& screen) { … }
const char ScreenScreenOrientation::kSupplementName[] = …;
ScreenScreenOrientation::ScreenScreenOrientation(Screen& screen)
: … { … }
void ScreenScreenOrientation::Trace(Visitor* visitor) const { … }
}