chromium/third_party/blink/renderer/modules/webaudio/analyser_handler.cc

// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/modules/webaudio/analyser_handler.h"

#include "third_party/blink/renderer/modules/webaudio/audio_node_input.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include "third_party/blink/renderer/modules/webaudio/base_audio_context.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"

namespace blink {

namespace {

constexpr unsigned kDefaultNumberOfInputChannels =;
constexpr unsigned kDefaultNumberOfOutputChannels =;

}  // namespace

AnalyserHandler::AnalyserHandler(AudioNode& node, float sample_rate)
    :{}

scoped_refptr<AnalyserHandler> AnalyserHandler::Create(AudioNode& node,
                                                       float sample_rate) {}

AnalyserHandler::~AnalyserHandler() {}

void AnalyserHandler::Process(uint32_t frames_to_process) {}

void AnalyserHandler::SetFftSize(unsigned size,
                                 ExceptionState& exception_state) {}

void AnalyserHandler::SetMinDecibels(double k,
                                     ExceptionState& exception_state) {}

void AnalyserHandler::SetMaxDecibels(double k,
                                     ExceptionState& exception_state) {}

void AnalyserHandler::SetMinMaxDecibels(double min_decibels,
                                        double max_decibels,
                                        ExceptionState& exception_state) {}

void AnalyserHandler::SetSmoothingTimeConstant(
    double k,
    ExceptionState& exception_state) {}

void AnalyserHandler::UpdatePullStatusIfNeeded() {}

bool AnalyserHandler::RequiresTailProcessing() const {}

double AnalyserHandler::TailTime() const {}

void AnalyserHandler::PullInputs(uint32_t frames_to_process) {}

void AnalyserHandler::CheckNumberOfChannelsForInput(AudioNodeInput* input) {}

}  // namespace blink