chromium/third_party/blink/renderer/modules/webaudio/audio_buffer_source_handler.h

// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_BUFFER_SOURCE_HANDLER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_BUFFER_SOURCE_HANDLER_H_

#include <atomic>
#include <memory>

#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "third_party/blink/renderer/modules/webaudio/audio_buffer.h"
#include "third_party/blink/renderer/modules/webaudio/audio_param.h"
#include "third_party/blink/renderer/modules/webaudio/audio_scheduled_source_node.h"
#include "third_party/blink/renderer/modules/webaudio/panner_node.h"
#include "third_party/blink/renderer/platform/audio/audio_bus.h"
#include "third_party/blink/renderer/platform/wtf/threading.h"

namespace blink {

class AudioBufferSourceOptions;
class BaseAudioContext;

class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_BUFFER_SOURCE_HANDLER_H_