#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_HANDLER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_HANDLER_H_
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/audio/audio_bus.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/thread_safe_ref_counted.h"
#define DEBUG_AUDIONODE_REFERENCES …
namespace blink {
class BaseAudioContext;
class AudioNode;
class AudioNodeInput;
class AudioNodeOutput;
class DeferredTaskHandler;
class ExceptionState;
class MODULES_EXPORT AudioHandler : public ThreadSafeRefCounted<AudioHandler> { … };
}
#endif