chromium/third_party/blink/renderer/modules/webaudio/audio_node_input.cc

/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
 * DAMAGE.
 */

#include "third_party/blink/renderer/modules/webaudio/audio_node_input.h"

#include <algorithm>
#include <memory>

#include "base/memory/ptr_util.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_wiring.h"

namespace blink {

AudioNodeInput::AudioNodeInput(AudioHandler& handler)
    :{}

AudioNodeInput::~AudioNodeInput() {}

void AudioNodeInput::DidUpdate() {}

void AudioNodeInput::UpdateInternalBus() {}

unsigned AudioNodeInput::NumberOfChannels() const {}

scoped_refptr<AudioBus> AudioNodeInput::Bus() {}

scoped_refptr<AudioBus> AudioNodeInput::InternalSummingBus() {}

void AudioNodeInput::SumAllConnections(scoped_refptr<AudioBus> summing_bus,
                                       uint32_t frames_to_process) {}

scoped_refptr<AudioBus> AudioNodeInput::Pull(AudioBus* in_place_bus,
                                             uint32_t frames_to_process) {}

}  // namespace blink