#include "third_party/blink/renderer/modules/webaudio/audio_scheduled_source_node.h"
#include <algorithm>
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h"
#include "third_party/blink/renderer/modules/event_modules.h"
#include "third_party/blink/renderer/modules/webaudio/base_audio_context.h"
#include "third_party/blink/renderer/platform/audio/audio_utilities.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/scheduler/public/post_cross_thread_task.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_functional.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"
namespace blink {
AudioScheduledSourceNode::AudioScheduledSourceNode(BaseAudioContext& context)
: … { … }
AudioScheduledSourceHandler&
AudioScheduledSourceNode::GetAudioScheduledSourceHandler() const { … }
void AudioScheduledSourceNode::start(ExceptionState& exception_state) { … }
void AudioScheduledSourceNode::start(double when,
ExceptionState& exception_state) { … }
void AudioScheduledSourceNode::stop(ExceptionState& exception_state) { … }
void AudioScheduledSourceNode::stop(double when,
ExceptionState& exception_state) { … }
EventListener* AudioScheduledSourceNode::onended() { … }
void AudioScheduledSourceNode::setOnended(EventListener* listener) { … }
bool AudioScheduledSourceNode::HasPendingActivity() const { … }
}