#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_WORKLET_HANDLER_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_AUDIO_WORKLET_HANDLER_H_
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_audio_worklet_node_options.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node.h"
#include "third_party/blink/renderer/modules/webaudio/audio_param_map.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet_processor_error_state.h"
#include "third_party/blink/renderer/platform/heap/cross_thread_persistent.h"
#include "third_party/blink/renderer/platform/wtf/threading.h"
namespace blink {
class AudioNodeInput;
class AudioWorkletProcessor;
class BaseAudioContext;
class CrossThreadAudioParamInfo;
class ExceptionState;
class MessagePort;
class ScriptState;
class AudioWorkletHandler final : public AudioHandler { … };
}
#endif