#include "third_party/blink/renderer/modules/webaudio/audio_worklet_processor_definition.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_blink_audio_worklet_process_callback.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_blink_audio_worklet_processor_constructor.h"
#include "third_party/blink/renderer/platform/wtf/wtf.h"
namespace blink {
AudioWorkletProcessorDefinition* AudioWorkletProcessorDefinition::Create(
const String& name,
V8BlinkAudioWorkletProcessorConstructor* constructor,
V8BlinkAudioWorkletProcessCallback* process) { … }
AudioWorkletProcessorDefinition::AudioWorkletProcessorDefinition(
const String& name,
V8BlinkAudioWorkletProcessorConstructor* constructor,
V8BlinkAudioWorkletProcessCallback* process)
: … { … }
AudioWorkletProcessorDefinition::~AudioWorkletProcessorDefinition() = default;
void AudioWorkletProcessorDefinition::SetAudioParamDescriptors(
const HeapVector<Member<AudioParamDescriptor>>& descriptors) { … }
const Vector<String>
AudioWorkletProcessorDefinition::GetAudioParamDescriptorNames() const { … }
const AudioParamDescriptor*
AudioWorkletProcessorDefinition::GetAudioParamDescriptor (
const String& key) const { … }
void AudioWorkletProcessorDefinition::Trace(Visitor* visitor) const { … }
}