chromium/third_party/blink/renderer/modules/webaudio/base_audio_context.cc

/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
 * DAMAGE.
 */

#include "third_party/blink/renderer/modules/webaudio/base_audio_context.h"

#include <algorithm>

#include "base/metrics/histogram_functions.h"
#include "build/build_config.h"
#include "third_party/blink/public/mojom/devtools/console_message.mojom-blink.h"
#include "third_party/blink/public/mojom/frame/lifecycle.mojom-shared.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/public/platform/task_type.h"
#include "third_party/blink/renderer/bindings/core/v8/dictionary.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise_resolver.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_periodic_wave_constraints.h"
#include "third_party/blink/renderer/core/dom/dom_exception.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/html/media/html_media_element.h"
#include "third_party/blink/renderer/core/inspector/console_message.h"
#include "third_party/blink/renderer/modules/webaudio/analyser_node.h"
#include "third_party/blink/renderer/modules/webaudio/audio_buffer.h"
#include "third_party/blink/renderer/modules/webaudio/audio_buffer_source_node.h"
#include "third_party/blink/renderer/modules/webaudio/audio_context.h"
#include "third_party/blink/renderer/modules/webaudio/audio_graph_tracer.h"
#include "third_party/blink/renderer/modules/webaudio/audio_listener.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_input.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet_global_scope.h"
#include "third_party/blink/renderer/modules/webaudio/audio_worklet_messaging_proxy.h"
#include "third_party/blink/renderer/modules/webaudio/biquad_filter_node.h"
#include "third_party/blink/renderer/modules/webaudio/channel_merger_node.h"
#include "third_party/blink/renderer/modules/webaudio/channel_splitter_node.h"
#include "third_party/blink/renderer/modules/webaudio/constant_source_node.h"
#include "third_party/blink/renderer/modules/webaudio/convolver_node.h"
#include "third_party/blink/renderer/modules/webaudio/cross_thread_audio_worklet_processor_info.h"
#include "third_party/blink/renderer/modules/webaudio/delay_node.h"
#include "third_party/blink/renderer/modules/webaudio/dynamics_compressor_node.h"
#include "third_party/blink/renderer/modules/webaudio/gain_node.h"
#include "third_party/blink/renderer/modules/webaudio/iir_filter_node.h"
#include "third_party/blink/renderer/modules/webaudio/inspector_web_audio_agent.h"
#include "third_party/blink/renderer/modules/webaudio/offline_audio_completion_event.h"
#include "third_party/blink/renderer/modules/webaudio/offline_audio_context.h"
#include "third_party/blink/renderer/modules/webaudio/offline_audio_destination_node.h"
#include "third_party/blink/renderer/modules/webaudio/oscillator_node.h"
#include "third_party/blink/renderer/modules/webaudio/panner_node.h"
#include "third_party/blink/renderer/modules/webaudio/periodic_wave.h"
#include "third_party/blink/renderer/modules/webaudio/realtime_audio_destination_node.h"
#include "third_party/blink/renderer/modules/webaudio/script_processor_node.h"
#include "third_party/blink/renderer/modules/webaudio/stereo_panner_node.h"
#include "third_party/blink/renderer/modules/webaudio/wave_shaper_node.h"
#include "third_party/blink/renderer/platform/audio/fft_frame.h"
#include "third_party/blink/renderer/platform/audio/hrtf_database_loader.h"
#include "third_party/blink/renderer/platform/audio/iir_filter.h"
#include "third_party/blink/renderer/platform/audio/vector_math.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_functional.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/uuid.h"

namespace blink {

// Constructor for rendering to the audio hardware.
BaseAudioContext::BaseAudioContext(LocalDOMWindow* window,
                                   enum ContextType context_type)
    :{}

BaseAudioContext::~BaseAudioContext() {}

void BaseAudioContext::Initialize() {}

void BaseAudioContext::Clear() {}

void BaseAudioContext::Uninitialize() {}

void BaseAudioContext::Dispose() {}

void BaseAudioContext::ContextLifecycleStateChanged(
    mojom::FrameLifecycleState state) {}

void BaseAudioContext::ContextDestroyed() {}

bool BaseAudioContext::HasPendingActivity() const {}

AudioDestinationNode* BaseAudioContext::destination() const {}

void BaseAudioContext::WarnIfContextClosed(const AudioHandler* handler) const {}

void BaseAudioContext::WarnForConnectionIfContextClosed() const {}

AudioBuffer* BaseAudioContext::createBuffer(uint32_t number_of_channels,
                                            uint32_t number_of_frames,
                                            float sample_rate,
                                            ExceptionState& exception_state) {}

ScriptPromise<AudioBuffer> BaseAudioContext::decodeAudioData(
    ScriptState* script_state,
    DOMArrayBuffer* audio_data,
    ExceptionState& exception_state) {}

ScriptPromise<AudioBuffer> BaseAudioContext::decodeAudioData(
    ScriptState* script_state,
    DOMArrayBuffer* audio_data,
    V8DecodeSuccessCallback* success_callback,
    ExceptionState& exception_state) {}

ScriptPromise<AudioBuffer> BaseAudioContext::decodeAudioData(
    ScriptState* script_state,
    DOMArrayBuffer* audio_data,
    V8DecodeSuccessCallback* success_callback,
    V8DecodeErrorCallback* error_callback,
    ExceptionState& exception_state) {}

void BaseAudioContext::HandleDecodeAudioData(
    AudioBuffer* audio_buffer,
    ScriptPromiseResolver<AudioBuffer>* resolver,
    V8DecodeSuccessCallback* success_callback,
    V8DecodeErrorCallback* error_callback,
    ExceptionContext exception_context) {}

AudioBufferSourceNode* BaseAudioContext::createBufferSource(
    ExceptionState& exception_state) {}

ConstantSourceNode* BaseAudioContext::createConstantSource(
    ExceptionState& exception_state) {}

ScriptProcessorNode* BaseAudioContext::createScriptProcessor(
    ExceptionState& exception_state) {}

ScriptProcessorNode* BaseAudioContext::createScriptProcessor(
    uint32_t buffer_size,
    ExceptionState& exception_state) {}

ScriptProcessorNode* BaseAudioContext::createScriptProcessor(
    uint32_t buffer_size,
    uint32_t number_of_input_channels,
    ExceptionState& exception_state) {}

ScriptProcessorNode* BaseAudioContext::createScriptProcessor(
    uint32_t buffer_size,
    uint32_t number_of_input_channels,
    uint32_t number_of_output_channels,
    ExceptionState& exception_state) {}

StereoPannerNode* BaseAudioContext::createStereoPanner(
    ExceptionState& exception_state) {}

BiquadFilterNode* BaseAudioContext::createBiquadFilter(
    ExceptionState& exception_state) {}

WaveShaperNode* BaseAudioContext::createWaveShaper(
    ExceptionState& exception_state) {}

PannerNode* BaseAudioContext::createPanner(ExceptionState& exception_state) {}

ConvolverNode* BaseAudioContext::createConvolver(
    ExceptionState& exception_state) {}

DynamicsCompressorNode* BaseAudioContext::createDynamicsCompressor(
    ExceptionState& exception_state) {}

AnalyserNode* BaseAudioContext::createAnalyser(
    ExceptionState& exception_state) {}

GainNode* BaseAudioContext::createGain(ExceptionState& exception_state) {}

DelayNode* BaseAudioContext::createDelay(ExceptionState& exception_state) {}

DelayNode* BaseAudioContext::createDelay(double max_delay_time,
                                         ExceptionState& exception_state) {}

ChannelSplitterNode* BaseAudioContext::createChannelSplitter(
    ExceptionState& exception_state) {}

ChannelSplitterNode* BaseAudioContext::createChannelSplitter(
    uint32_t number_of_outputs,
    ExceptionState& exception_state) {}

ChannelMergerNode* BaseAudioContext::createChannelMerger(
    ExceptionState& exception_state) {}

ChannelMergerNode* BaseAudioContext::createChannelMerger(
    uint32_t number_of_inputs,
    ExceptionState& exception_state) {}

OscillatorNode* BaseAudioContext::createOscillator(
    ExceptionState& exception_state) {}

PeriodicWave* BaseAudioContext::createPeriodicWave(
    const Vector<float>& real,
    const Vector<float>& imag,
    ExceptionState& exception_state) {}

PeriodicWave* BaseAudioContext::createPeriodicWave(
    const Vector<float>& real,
    const Vector<float>& imag,
    const PeriodicWaveConstraints* options,
    ExceptionState& exception_state) {}

IIRFilterNode* BaseAudioContext::createIIRFilter(
    Vector<double> feedforward_coef,
    Vector<double> feedback_coef,
    ExceptionState& exception_state) {}

PeriodicWave* BaseAudioContext::GetPeriodicWave(int type) {}

String BaseAudioContext::state() const {}

void BaseAudioContext::SetContextState(AudioContextState new_state) {}

void BaseAudioContext::NotifyStateChange() {}

void BaseAudioContext::NotifySourceNodeFinishedProcessing(
    AudioHandler* handler) {}

LocalDOMWindow* BaseAudioContext::GetWindow() const {}

void BaseAudioContext::NotifySourceNodeStartedProcessing(AudioNode* node) {}

void BaseAudioContext::ReleaseActiveSourceNodes() {}

void BaseAudioContext::HandleStoppableSourceNodes() {}

void BaseAudioContext::PerformCleanupOnMainThread() {}

void BaseAudioContext::ScheduleMainThreadCleanup() {}

void BaseAudioContext::RejectPendingDecodeAudioDataResolvers() {}

void BaseAudioContext::RejectPendingResolvers() {}

const AtomicString& BaseAudioContext::InterfaceName() const {}

ExecutionContext* BaseAudioContext::GetExecutionContext() const {}

void BaseAudioContext::StartRendering() {}

void BaseAudioContext::Trace(Visitor* visitor) const {}

const SecurityOrigin* BaseAudioContext::GetSecurityOrigin() const {}

AudioWorklet* BaseAudioContext::audioWorklet() const {}

void BaseAudioContext::NotifyWorkletIsReady() {}

void BaseAudioContext::UpdateWorkletGlobalScopeOnRenderingThread() {}

int32_t BaseAudioContext::MaxChannelCount() {}

int32_t BaseAudioContext::CallbackBufferSize() {}

void BaseAudioContext::ReportDidCreate() {}

void BaseAudioContext::ReportWillBeDestroyed() {}

bool BaseAudioContext::CheckExecutionContextAndThrowIfNecessary(
    ExceptionState& exception_state) {}

}  // namespace blink