/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifdef UNSAFE_BUFFERS_BUILD // TODO(crbug.com/351564777): Remove this and convert code to safer constructs. #pragma allow_unsafe_buffers #endif #include "third_party/blink/renderer/modules/webaudio/biquad_dsp_kernel.h" #include <limits.h> #include "third_party/blink/renderer/platform/audio/audio_utilities.h" #include "third_party/blink/renderer/platform/wtf/math_extras.h" #include "third_party/blink/renderer/platform/wtf/vector.h" #ifdef __SSE2__ #include <immintrin.h> #elif defined(__ARM_NEON__) #include <arm_neon.h> #endif namespace blink { namespace { bool HasConstantValues(float* values, int frames_to_process) { … } } // namespace bool BiquadDSPKernel::HasConstantValuesForTesting(float* values, int frames_to_process) { … } void BiquadDSPKernel::UpdateCoefficientsIfNecessary(int frames_to_process) { … } void BiquadDSPKernel::UpdateCoefficients(int number_of_frames, const float* cutoff_frequency, const float* q, const float* gain, const float* detune) { … } void BiquadDSPKernel::UpdateTailTime(int coef_index) { … } void BiquadDSPKernel::Process(const float* source, float* destination, uint32_t frames_to_process) { … } void BiquadDSPKernel::GetFrequencyResponse(BiquadDSPKernel& kernel, int n_frequencies, const float* frequency_hz, float* mag_response, float* phase_response) { … } bool BiquadDSPKernel::RequiresTailProcessing() const { … } double BiquadDSPKernel::TailTime() const { … } double BiquadDSPKernel::LatencyTime() const { … } } // namespace blink