/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #include "third_party/blink/renderer/modules/webaudio/biquad_processor.h" #include <memory> #include "base/synchronization/lock.h" #include "third_party/blink/renderer/modules/webaudio/biquad_dsp_kernel.h" #include "third_party/blink/renderer/platform/audio/audio_utilities.h" namespace blink { BiquadProcessor::BiquadProcessor(float sample_rate, uint32_t number_of_channels, unsigned render_quantum_frames, AudioParamHandler& frequency, AudioParamHandler& q, AudioParamHandler& gain, AudioParamHandler& detune) : … { … } BiquadProcessor::~BiquadProcessor() { … } std::unique_ptr<AudioDSPKernel> BiquadProcessor::CreateKernel() { … } void BiquadProcessor::CheckForDirtyCoefficients() { … } void BiquadProcessor::Initialize() { … } void BiquadProcessor::Process(const AudioBus* source, AudioBus* destination, uint32_t frames_to_process) { … } void BiquadProcessor::ProcessOnlyAudioParams(uint32_t frames_to_process) { … } void BiquadProcessor::Reset() { … } void BiquadProcessor::SetType(FilterType type) { … } void BiquadProcessor::GetFrequencyResponse(int n_frequencies, const float* frequency_hz, float* mag_response, float* phase_response) { … } } // namespace blink