#include "third_party/blink/renderer/modules/webaudio/dynamics_compressor_node.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_dynamics_compressor_options.h"
#include "third_party/blink/renderer/modules/webaudio/audio_graph_tracer.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_input.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include "third_party/blink/renderer/platform/audio/audio_utilities.h"
#include "third_party/blink/renderer/platform/audio/dynamics_compressor.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
namespace blink {
namespace {
constexpr double kDefaultThresholdValue = …;
constexpr float kMinThresholdValue = …;
constexpr float kMaxThresholdValue = …;
constexpr double kDefaultKneeValue = …;
constexpr float kMinKneeValue = …;
constexpr float kMaxKneeValue = …;
constexpr double kDefaultRatioValue = …;
constexpr float kMinRatioValue = …;
constexpr float kMaxRatioValue = …;
constexpr double kDefaultAttackValue = …;
constexpr float kMinAttackValue = …;
constexpr float kMaxAttackValue = …;
constexpr double kDefaultReleaseValue = …;
constexpr float kMinReleaseValue = …;
constexpr float kMaxReleaseValue = …;
}
DynamicsCompressorNode::DynamicsCompressorNode(BaseAudioContext& context)
: … { … }
DynamicsCompressorNode* DynamicsCompressorNode::Create(
BaseAudioContext& context,
ExceptionState& exception_state) { … }
DynamicsCompressorNode* DynamicsCompressorNode::Create(
BaseAudioContext* context,
const DynamicsCompressorOptions* options,
ExceptionState& exception_state) { … }
void DynamicsCompressorNode::Trace(Visitor* visitor) const { … }
DynamicsCompressorHandler&
DynamicsCompressorNode::GetDynamicsCompressorHandler() const { … }
AudioParam* DynamicsCompressorNode::threshold() const { … }
AudioParam* DynamicsCompressorNode::knee() const { … }
AudioParam* DynamicsCompressorNode::ratio() const { … }
float DynamicsCompressorNode::reduction() const { … }
AudioParam* DynamicsCompressorNode::attack() const { … }
AudioParam* DynamicsCompressorNode::release() const { … }
void DynamicsCompressorNode::ReportDidCreate() { … }
void DynamicsCompressorNode::ReportWillBeDestroyed() { … }
}