/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_MEDIA_ELEMENT_AUDIO_SOURCE_NODE_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_MEDIA_ELEMENT_AUDIO_SOURCE_NODE_H_ #include "base/memory/scoped_refptr.h" #include "base/notreached.h" #include "base/task/single_thread_task_runner.h" #include "base/thread_annotations.h" #include "third_party/blink/renderer/bindings/core/v8/active_script_wrappable.h" #include "third_party/blink/renderer/modules/webaudio/audio_node.h" #include "third_party/blink/renderer/modules/webaudio/media_element_audio_source_handler.h" #include "third_party/blink/renderer/platform/audio/audio_source_provider_client.h" #include "third_party/blink/renderer/platform/audio/media_multi_channel_resampler.h" #include "third_party/blink/renderer/platform/heap/persistent.h" namespace blink { class AudioContext; class HTMLMediaElement; class MediaElementAudioSourceOptions; class MediaElementAudioSourceNode final : public AudioNode, public AudioSourceProviderClient, public ActiveScriptWrappable<MediaElementAudioSourceNode> { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_MEDIA_ELEMENT_AUDIO_SOURCE_NODE_H_