chromium/third_party/blink/renderer/modules/webaudio/panner_handler.cc

// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#include "third_party/blink/renderer/modules/webaudio/panner_handler.h"

#include "base/metrics/histogram_functions.h"
#include "base/synchronization/lock.h"
#include "third_party/blink/renderer/modules/webaudio/audio_listener.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_input.h"
#include "third_party/blink/renderer/modules/webaudio/audio_node_output.h"
#include "third_party/blink/renderer/modules/webaudio/audio_param.h"
#include "third_party/blink/renderer/modules/webaudio/base_audio_context.h"
#include "third_party/blink/renderer/platform/audio/audio_bus.h"
#include "third_party/blink/renderer/platform/bindings/exception_messages.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/wtf/math_extras.h"

namespace blink {

namespace {

// A PannerNode only supports 1 or 2 channels.
constexpr unsigned kMinimumOutputChannels =;
constexpr unsigned kMaximumOutputChannels =;

constexpr char kEqualPowerString[] =;
constexpr char kHrtfString[] =;

void FixNANs(double& x) {}

}  // namespace

PannerHandler::PannerHandler(AudioNode& node,
                             float sample_rate,
                             AudioParamHandler& position_x,
                             AudioParamHandler& position_y,
                             AudioParamHandler& position_z,
                             AudioParamHandler& orientation_x,
                             AudioParamHandler& orientation_y,
                             AudioParamHandler& orientation_z)
    :{}

scoped_refptr<PannerHandler> PannerHandler::Create(
    AudioNode& node,
    float sample_rate,
    AudioParamHandler& position_x,
    AudioParamHandler& position_y,
    AudioParamHandler& position_z,
    AudioParamHandler& orientation_x,
    AudioParamHandler& orientation_y,
    AudioParamHandler& orientation_z) {}

PannerHandler::~PannerHandler() {}

// PannerNode needs a custom ProcessIfNecessary to get the process lock when
// computing PropagatesSilence() to protect processing from changes happening to
// the panning model.  This is very similar to AudioNode::ProcessIfNecessary.
void PannerHandler::ProcessIfNecessary(uint32_t frames_to_process) {}

void PannerHandler::Process(uint32_t frames_to_process) {}

void PannerHandler::ProcessSampleAccurateValues(AudioBus* destination,
                                                const AudioBus* source,
                                                uint32_t frames_to_process) {}

void PannerHandler::ProcessOnlyAudioParams(uint32_t frames_to_process) {}

void PannerHandler::Initialize() {}

void PannerHandler::Uninitialize() {}

String PannerHandler::PanningModel() const {}

void PannerHandler::SetPanningModel(const String& model) {}

// This method should only be called from setPanningModel(const String&)!
bool PannerHandler::SetPanningModel(Panner::PanningModel model) {}

String PannerHandler::DistanceModel() const {}

void PannerHandler::SetDistanceModel(const String& model) {}

bool PannerHandler::SetDistanceModel(unsigned model) {}

void PannerHandler::SetRefDistance(double distance) {}

void PannerHandler::SetMaxDistance(double distance) {}

void PannerHandler::SetRolloffFactor(double factor) {}

void PannerHandler::SetConeInnerAngle(double angle) {}

void PannerHandler::SetConeOuterAngle(double angle) {}

void PannerHandler::SetConeOuterGain(double angle) {}

void PannerHandler::SetPosition(float x,
                                float y,
                                float z,
                                ExceptionState& exceptionState) {}

void PannerHandler::SetOrientation(float x,
                                   float y,
                                   float z,
                                   ExceptionState& exceptionState) {}

void PannerHandler::CalculateAzimuthElevation(
    double* out_azimuth,
    double* out_elevation,
    const gfx::Point3F& position,
    const gfx::Point3F& listener_position,
    const gfx::Vector3dF& listener_forward,
    const gfx::Vector3dF& listener_up) {}

float PannerHandler::CalculateDistanceConeGain(
    const gfx::Point3F& position,
    const gfx::Vector3dF& orientation,
    const gfx::Point3F& listener_position) {}

void PannerHandler::AzimuthElevation(double* out_azimuth,
                                     double* out_elevation) {}

float PannerHandler::DistanceConeGain() {}

void PannerHandler::MarkPannerAsDirty(unsigned dirty) {}

void PannerHandler::SetChannelCount(unsigned channel_count,
                                    ExceptionState& exception_state) {}

void PannerHandler::SetChannelCountMode(const String& mode,
                                        ExceptionState& exception_state) {}

gfx::Point3F PannerHandler::GetPosition() const {}

gfx::Vector3dF PannerHandler::Orientation() const {}

bool PannerHandler::HasSampleAccurateValues() const {}

bool PannerHandler::IsAudioRate() const {}

void PannerHandler::UpdateDirtyState() {}

bool PannerHandler::RequiresTailProcessing() const {}

}  // namespace blink