/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifdef UNSAFE_BUFFERS_BUILD // TODO(crbug.com/351564777): Remove this and convert code to safer constructs. #pragma allow_unsafe_buffers #endif #include "third_party/blink/renderer/modules/webaudio/realtime_analyser.h" #include <limits.h> #include <algorithm> #include <bit> #include <complex> #include "third_party/blink/renderer/platform/audio/audio_bus.h" #include "third_party/blink/renderer/platform/audio/audio_utilities.h" #include "third_party/blink/renderer/platform/audio/vector_math.h" #include "third_party/blink/renderer/platform/wtf/math_extras.h" namespace blink { namespace { void ApplyWindow(float* p, size_t n) { … } // Returns x if x is finite (not NaN or infinite), otherwise returns // default_value float EnsureFinite(float x, float default_value) { … } } // namespace RealtimeAnalyser::RealtimeAnalyser(unsigned render_quantum_frames) : … { … } bool RealtimeAnalyser::SetFftSize(uint32_t size) { … } void RealtimeAnalyser::GetFloatFrequencyData(DOMFloat32Array* destination_array, double current_time) { … } void RealtimeAnalyser::GetByteFrequencyData(DOMUint8Array* destination_array, double current_time) { … } void RealtimeAnalyser::GetFloatTimeDomainData( DOMFloat32Array* destination_array) { … } void RealtimeAnalyser::GetByteTimeDomainData(DOMUint8Array* destination_array) { … } void RealtimeAnalyser::WriteInput(AudioBus* bus, uint32_t frames_to_process) { … } void RealtimeAnalyser::DoFFTAnalysis() { … } void RealtimeAnalyser::ConvertToByteData(DOMUint8Array* destination_array) { … } void RealtimeAnalyser::ConvertFloatToDb(DOMFloat32Array* destination_array) { … } } // namespace blink