// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_REALTIME_AUDIO_WORKLET_THREAD_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_REALTIME_AUDIO_WORKLET_THREAD_H_ #include "base/time/time.h" #include "third_party/blink/renderer/core/workers/worker_thread.h" #include "third_party/blink/renderer/core/workers/worklet_thread_holder.h" #include "third_party/blink/renderer/modules/modules_export.h" namespace blink { class WorkerReportingProxy; // RealtimeAudioWorkletThread is a per-AudioWorklet object that has a hybrid // threading management system. Up to 3 instances of AudioWorklet, this class // provides a dedicated backing thread for more performant audio processing, // but starting from the 4th and subsequent instances will use a shared // backing thread managed with reference counting. class MODULES_EXPORT RealtimeAudioWorkletThread final : public WorkerThread { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_REALTIME_AUDIO_WORKLET_THREAD_H_