/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_SCRIPT_PROCESSOR_NODE_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_SCRIPT_PROCESSOR_NODE_H_ #include "base/gtest_prod_util.h" #include "base/memory/scoped_refptr.h" #include "base/memory/weak_ptr.h" #include "base/synchronization/waitable_event.h" #include "third_party/blink/renderer/bindings/core/v8/active_script_wrappable.h" #include "third_party/blink/renderer/modules/webaudio/audio_node.h" #include "third_party/blink/renderer/modules/webaudio/script_processor_handler.h" #include "third_party/blink/renderer/platform/audio/audio_bus.h" #include "third_party/blink/renderer/platform/heap/persistent.h" #include "third_party/blink/renderer/platform/wtf/forward.h" #include "third_party/blink/renderer/platform/wtf/vector.h" namespace base { class SingleThreadTaskRunner; } namespace blink { class AudioBuffer; class BaseAudioContext; class SharedAudioBuffer; // ScriptProcessorNode is an AudioNode which allows for arbitrary synthesis or // processing directly using JavaScript. The API allows for a variable number // of inputs and outputs, although it must have at least one input or output. // This basic implementation supports no more than one input and output. The // "onaudioprocess" attribute is an event listener which will get called // periodically with an AudioProcessingEvent which has AudioBuffers for each // input and output. class ScriptProcessorNode final : public AudioNode, public ActiveScriptWrappable<ScriptProcessorNode> { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_SCRIPT_PROCESSOR_NODE_H_