#include "third_party/blink/renderer/modules/webaudio/wave_shaper_handler.h"
#include <memory>
#include "third_party/blink/renderer/modules/webaudio/audio_node.h"
#include "third_party/blink/renderer/modules/webaudio/base_audio_context.h"
#include "third_party/blink/renderer/modules/webaudio/wave_shaper_processor.h"
namespace blink {
namespace {
constexpr unsigned kNumberOfChannels = …;
}
WaveShaperHandler::WaveShaperHandler(AudioNode& node, float sample_rate)
: … { … }
scoped_refptr<WaveShaperHandler> WaveShaperHandler::Create(AudioNode& node,
float sample_rate) { … }
}