/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #include "third_party/blink/renderer/modules/webaudio/wave_shaper_processor.h" #include <memory> #include "base/synchronization/lock.h" #include "third_party/blink/renderer/modules/webaudio/wave_shaper_dsp_kernel.h" namespace blink { WaveShaperProcessor::WaveShaperProcessor(float sample_rate, unsigned number_of_channels, unsigned render_quantum_frames) : … { … } WaveShaperProcessor::~WaveShaperProcessor() { … } std::unique_ptr<AudioDSPKernel> WaveShaperProcessor::CreateKernel() { … } void WaveShaperProcessor::SetCurve(const float* curve_data, unsigned curve_length) { … } void WaveShaperProcessor::SetOversample(OverSampleType oversample) { … } void WaveShaperProcessor::Process(const AudioBus* source, AudioBus* destination, uint32_t frames_to_process) { … } } // namespace blink