/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/modules/webgl/angle_instanced_arrays.h" #include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h" namespace blink { ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context) : … { … } WebGLExtensionName ANGLEInstancedArrays::GetName() const { … } bool ANGLEInstancedArrays::Supported(WebGLRenderingContextBase* context) { … } const char* ANGLEInstancedArrays::ExtensionName() { … } void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { … } void ANGLEInstancedArrays::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, int64_t offset, GLsizei primcount) { … } void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor) { … } } // namespace blink