#include "third_party/blink/renderer/modules/webgl/nv_shader_noperspective_interpolation.h"
#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h"
namespace blink {
NVShaderNoperspectiveInterpolation::NVShaderNoperspectiveInterpolation(
WebGLRenderingContextBase* context)
: … { … }
WebGLExtensionName NVShaderNoperspectiveInterpolation::GetName() const { … }
bool NVShaderNoperspectiveInterpolation::Supported(
WebGLRenderingContextBase* context) { … }
const char* NVShaderNoperspectiveInterpolation::ExtensionName() { … }
}