/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/modules/webgl/oes_vertex_array_object.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h" #include "third_party/blink/renderer/modules/webgl/webgl_vertex_array_object_oes.h" #include "third_party/blink/renderer/platform/bindings/exception_state.h" #include "third_party/blink/renderer/platform/heap/garbage_collected.h" namespace blink { OESVertexArrayObject::OESVertexArrayObject(WebGLRenderingContextBase* context) : … { … } WebGLExtensionName OESVertexArrayObject::GetName() const { … } WebGLVertexArrayObjectOES* OESVertexArrayObject::createVertexArrayOES() { … } void OESVertexArrayObject::deleteVertexArrayOES( WebGLVertexArrayObjectOES* array_object) { … } GLboolean OESVertexArrayObject::isVertexArrayOES( WebGLVertexArrayObjectOES* array_object) { … } void OESVertexArrayObject::bindVertexArrayOES( WebGLVertexArrayObjectOES* array_object) { … } bool OESVertexArrayObject::Supported(WebGLRenderingContextBase* context) { … } const char* OESVertexArrayObject::ExtensionName() { … } } // namespace blink