#ifdef UNSAFE_BUFFERS_BUILD
#pragma allow_unsafe_buffers
#endif
#include "third_party/blink/renderer/modules/webgl/webgl_compressed_texture_astc.h"
#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h"
namespace blink {
const WebGLCompressedTextureASTC::BlockSizeCompressASTC
WebGLCompressedTextureASTC::kBlockSizeCompressASTC[] = …;
WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(
WebGLRenderingContextBase* context)
: … { … }
WebGLExtensionName WebGLCompressedTextureASTC::GetName() const { … }
bool WebGLCompressedTextureASTC::Supported(WebGLRenderingContextBase* context) { … }
const char* WebGLCompressedTextureASTC::ExtensionName() { … }
Vector<String> WebGLCompressedTextureASTC::getSupportedProfiles() { … }
}