chromium/third_party/blink/renderer/modules/webgl/webgl_compressed_texture_astc.cc

// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/351564777): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#include "third_party/blink/renderer/modules/webgl/webgl_compressed_texture_astc.h"

#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h"

namespace blink {

const WebGLCompressedTextureASTC::BlockSizeCompressASTC
    WebGLCompressedTextureASTC::kBlockSizeCompressASTC[] =;

WebGLCompressedTextureASTC::WebGLCompressedTextureASTC(
    WebGLRenderingContextBase* context)
    :{}

WebGLExtensionName WebGLCompressedTextureASTC::GetName() const {}

bool WebGLCompressedTextureASTC::Supported(WebGLRenderingContextBase* context) {}

const char* WebGLCompressedTextureASTC::ExtensionName() {}

Vector<String> WebGLCompressedTextureASTC::getSupportedProfiles() {}

}  // namespace blink