#include "third_party/blink/renderer/modules/webgl/webgl_context_attribute_helpers.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "ui/gl/gpu_preference.h"
namespace blink {
WebGLContextAttributes* ToWebGLContextAttributes(
const CanvasContextCreationAttributesCore& attrs) { … }
Platform::ContextAttributes ToPlatformContextAttributes(
const CanvasContextCreationAttributesCore& attrs,
Platform::ContextType context_type) { … }
gl::GpuPreference PowerPreferenceToGpuPreference(String power_preference) { … }
}