/* * Copyright (C) 2019 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/modules/webgl/webgl_draw_instanced_base_vertex_base_instance.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h" namespace blink { WebGLDrawInstancedBaseVertexBaseInstance:: WebGLDrawInstancedBaseVertexBaseInstance(WebGLRenderingContextBase* context) : … { … } WebGLExtensionName WebGLDrawInstancedBaseVertexBaseInstance::GetName() const { … } // static bool WebGLDrawInstancedBaseVertexBaseInstance::Supported( WebGLRenderingContextBase* context) { … } // static const char* WebGLDrawInstancedBaseVertexBaseInstance::ExtensionName() { … } void WebGLDrawInstancedBaseVertexBaseInstance:: drawArraysInstancedBaseInstanceWEBGL(GLenum mode, GLint first, GLsizei count, GLsizei instance_count, GLuint baseinstance) { … } void WebGLDrawInstancedBaseVertexBaseInstance:: drawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instance_count, GLint basevertex, GLuint baseinstance) { … } } // namespace blink