/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_OBJECT_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_OBJECT_H_ #include "third_party/blink/renderer/platform/bindings/dom_wrapper_world.h" #include "third_party/blink/renderer/platform/bindings/script_wrappable.h" #include "third_party/blink/renderer/platform/heap/prefinalizer.h" #include "third_party/khronos/GLES2/gl2.h" namespace gpu { namespace gles2 { class GLES2Interface; } } namespace blink { class WebGLContextGroup; class WebGLRenderingContextBase; template <typename T> GLuint ObjectOrZero(const T* object) { … } template <typename T> GLuint ObjectNonZero(const T* object) { … } class WebGLObject : public ScriptWrappable { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_OBJECT_H_