/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/modules/webgl/webgl_program.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "third_party/blink/renderer/modules/webgl/webgl_context_group.h" #include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h" namespace blink { WebGLProgram::WebGLProgram(WebGLRenderingContextBase* ctx) : … { … } WebGLProgram::~WebGLProgram() = default; void WebGLProgram::DeleteObjectImpl(gpu::gles2::GLES2Interface* gl) { … } bool WebGLProgram::LinkStatus(WebGLRenderingContextBase* context) { … } bool WebGLProgram::CompletionStatus(WebGLRenderingContextBase* context) { … } void WebGLProgram::IncreaseLinkCount() { … } void WebGLProgram::IncreaseActiveTransformFeedbackCount() { … } void WebGLProgram::DecreaseActiveTransformFeedbackCount() { … } WebGLShader* WebGLProgram::GetAttachedShader(GLenum type) { … } bool WebGLProgram::AttachShader(WebGLShader* shader) { … } bool WebGLProgram::DetachShader(WebGLShader* shader) { … } void WebGLProgram::CacheInfoIfNeeded(WebGLRenderingContextBase* context) { … } void WebGLProgram::setLinkStatus(bool link_status) { … } void WebGLProgram::Trace(Visitor* visitor) const { … } } // namespace blink