#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context.h"
#include <memory>
#include "base/numerics/checked_math.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/public/platform/web_graphics_context_3d_provider.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_union_canvasrenderingcontext2d_gpucanvascontext_imagebitmaprenderingcontext_webgl2renderingcontext_webglrenderingcontext.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_union_gpucanvascontext_imagebitmaprenderingcontext_offscreencanvasrenderingcontext2d_webgl2renderingcontext_webglrenderingcontext.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/frame/local_frame_client.h"
#include "third_party/blink/renderer/core/frame/settings.h"
#include "third_party/blink/renderer/core/loader/frame_loader.h"
#include "third_party/blink/renderer/modules/webgl/angle_instanced_arrays.h"
#include "third_party/blink/renderer/modules/webgl/ext_blend_min_max.h"
#include "third_party/blink/renderer/modules/webgl/ext_clip_control.h"
#include "third_party/blink/renderer/modules/webgl/ext_color_buffer_half_float.h"
#include "third_party/blink/renderer/modules/webgl/ext_depth_clamp.h"
#include "third_party/blink/renderer/modules/webgl/ext_disjoint_timer_query.h"
#include "third_party/blink/renderer/modules/webgl/ext_float_blend.h"
#include "third_party/blink/renderer/modules/webgl/ext_frag_depth.h"
#include "third_party/blink/renderer/modules/webgl/ext_polygon_offset_clamp.h"
#include "third_party/blink/renderer/modules/webgl/ext_shader_texture_lod.h"
#include "third_party/blink/renderer/modules/webgl/ext_srgb.h"
#include "third_party/blink/renderer/modules/webgl/ext_texture_compression_bptc.h"
#include "third_party/blink/renderer/modules/webgl/ext_texture_compression_rgtc.h"
#include "third_party/blink/renderer/modules/webgl/ext_texture_filter_anisotropic.h"
#include "third_party/blink/renderer/modules/webgl/ext_texture_mirror_clamp_to_edge.h"
#include "third_party/blink/renderer/modules/webgl/khr_parallel_shader_compile.h"
#include "third_party/blink/renderer/modules/webgl/oes_element_index_uint.h"
#include "third_party/blink/renderer/modules/webgl/oes_fbo_render_mipmap.h"
#include "third_party/blink/renderer/modules/webgl/oes_standard_derivatives.h"
#include "third_party/blink/renderer/modules/webgl/oes_texture_float.h"
#include "third_party/blink/renderer/modules/webgl/oes_texture_float_linear.h"
#include "third_party/blink/renderer/modules/webgl/oes_texture_half_float.h"
#include "third_party/blink/renderer/modules/webgl/oes_texture_half_float_linear.h"
#include "third_party/blink/renderer/modules/webgl/oes_vertex_array_object.h"
#include "third_party/blink/renderer/modules/webgl/webgl_blend_func_extended.h"
#include "third_party/blink/renderer/modules/webgl/webgl_color_buffer_float.h"
#include "third_party/blink/renderer/modules/webgl/webgl_compressed_texture_astc.h"
#include "third_party/blink/renderer/modules/webgl/webgl_compressed_texture_etc.h"
#include "third_party/blink/renderer/modules/webgl/webgl_compressed_texture_etc1.h"
#include "third_party/blink/renderer/modules/webgl/webgl_compressed_texture_pvrtc.h"
#include "third_party/blink/renderer/modules/webgl/webgl_compressed_texture_s3tc.h"
#include "third_party/blink/renderer/modules/webgl/webgl_compressed_texture_s3tc_srgb.h"
#include "third_party/blink/renderer/modules/webgl/webgl_context_event.h"
#include "third_party/blink/renderer/modules/webgl/webgl_debug_renderer_info.h"
#include "third_party/blink/renderer/modules/webgl/webgl_debug_shaders.h"
#include "third_party/blink/renderer/modules/webgl/webgl_depth_texture.h"
#include "third_party/blink/renderer/modules/webgl/webgl_draw_buffers.h"
#include "third_party/blink/renderer/modules/webgl/webgl_lose_context.h"
#include "third_party/blink/renderer/modules/webgl/webgl_multi_draw.h"
#include "third_party/blink/renderer/modules/webgl/webgl_multi_draw_instanced_base_vertex_base_instance.h"
#include "third_party/blink/renderer/modules/webgl/webgl_polygon_mode.h"
#include "third_party/blink/renderer/platform/graphics/gpu/drawing_buffer.h"
namespace blink {
class ExceptionState;
static bool ShouldCreateContext(
WebGraphicsContext3DProvider* context_provider) { … }
CanvasRenderingContext* WebGLRenderingContext::Factory::Create(
CanvasRenderingContextHost* host,
const CanvasContextCreationAttributesCore& attrs) { … }
void WebGLRenderingContext::Factory::OnError(HTMLCanvasElement* canvas,
const String& error) { … }
WebGLRenderingContext::WebGLRenderingContext(
CanvasRenderingContextHost* host,
std::unique_ptr<WebGraphicsContext3DProvider> context_provider,
const Platform::GraphicsInfo& graphics_info,
const CanvasContextCreationAttributesCore& requested_attributes)
: … { … }
V8RenderingContext* WebGLRenderingContext::AsV8RenderingContext() { … }
V8OffscreenRenderingContext*
WebGLRenderingContext::AsV8OffscreenRenderingContext() { … }
ImageBitmap* WebGLRenderingContext::TransferToImageBitmap(
ScriptState* script_state,
ExceptionState& exception_state) { … }
void WebGLRenderingContext::RegisterContextExtensions() { … }
}