#include "third_party/blink/renderer/modules/webgpu/gpu_bind_group_layout.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_bind_group_layout_descriptor.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_bind_group_layout_entry.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_buffer_binding_layout.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_external_texture_binding_layout.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_feature_name.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_sampler_binding_layout.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_storage_texture_binding_layout.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_texture_binding_layout.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_conversions.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_device.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_supported_features.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
wgpu::BindGroupLayoutEntry AsDawnType(
GPUDevice* device,
const GPUBindGroupLayoutEntry* webgpu_binding,
Vector<std::unique_ptr<wgpu::ExternalTextureBindingLayout>>*
externalTextureBindingLayouts,
ExceptionState& exception_state) { … }
std::unique_ptr<wgpu::BindGroupLayoutEntry[]> AsDawnType(
GPUDevice* device,
const HeapVector<Member<GPUBindGroupLayoutEntry>>& webgpu_objects,
Vector<std::unique_ptr<wgpu::ExternalTextureBindingLayout>>*
externalTextureBindingLayouts,
ExceptionState& exception_state) { … }
GPUBindGroupLayout* GPUBindGroupLayout::Create(
GPUDevice* device,
const GPUBindGroupLayoutDescriptor* webgpu_desc,
ExceptionState& exception_state) { … }
GPUBindGroupLayout::GPUBindGroupLayout(GPUDevice* device,
wgpu::BindGroupLayout bind_group_layout,
const String& label)
: … { … }
}