#include "third_party/blink/renderer/modules/webgpu/gpu_compute_pipeline.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_compute_pipeline_descriptor.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_feature_name.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_programmable_stage.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_bind_group_layout.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_device.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_pipeline_layout.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_programmable_stage.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_shader_module.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_supported_features.h"
namespace blink {
wgpu::ComputePipelineDescriptor AsDawnType(
GPUDevice* device,
const GPUComputePipelineDescriptor* webgpu_desc,
std::string* label,
OwnedProgrammableStage* computeStage) { … }
GPUComputePipeline* GPUComputePipeline::Create(
GPUDevice* device,
const GPUComputePipelineDescriptor* webgpu_desc) { … }
GPUComputePipeline::GPUComputePipeline(GPUDevice* device,
wgpu::ComputePipeline compute_pipeline,
const String& label)
: … { … }
GPUBindGroupLayout* GPUComputePipeline::getBindGroupLayout(uint32_t index) { … }
}