#include "third_party/blink/renderer/modules/webgpu/gpu_pipeline_error.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_throw_dom_exception.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_pipeline_error_init.h"
#include "third_party/blink/renderer/platform/bindings/script_state.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
namespace blink {
GPUPipelineError* GPUPipelineError::Create(
String message,
const GPUPipelineErrorInit* options) { … }
v8::Local<v8::Value> GPUPipelineError::Create(
v8::Isolate* isolate,
const String& message,
V8GPUPipelineErrorReason::Enum reason) { … }
GPUPipelineError::GPUPipelineError(const String& message,
V8GPUPipelineErrorReason::Enum reason)
: … { … }
V8GPUPipelineErrorReason GPUPipelineError::reason() const { … }
}