// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/modules/webgpu/gpu_programmable_pass_encoder.h" namespace blink { // static bool GPUProgrammablePassEncoder::ValidateSetBindGroupDynamicOffsets( const base::span<const uint32_t> dynamic_offsets_data, uint64_t dynamic_offsets_data_start, uint32_t dynamic_offsets_data_length, ExceptionState& exception_state) { … } } // namespace blink