chromium/third_party/blink/renderer/modules/webgpu/gpu_queue.h

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_

#include <optional>

#include "third_party/blink/renderer/bindings/core/v8/script_promise.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise_resolver.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_typedefs.h"
#include "third_party/blink/renderer/core/typed_arrays/array_buffer_view_helpers.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_object.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/graphics/graphics_types.h"

namespace blink {

class ExceptionState;
class GPUBuffer;
class GPUCommandBuffer;
class GPUImageCopyExternalImage;
class GPUImageCopyTexture;
class GPUImageCopyTextureTagged;
class GPUImageDataLayout;
class ScriptState;
class StaticBitmapImage;
struct ExternalTextureSource;

class GPUQueue : public DawnObject<wgpu::Queue> {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_