chromium/third_party/blink/renderer/modules/webgpu/gpu_render_pass_layout.idl

// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// https://gpuweb.github.io/gpuweb/

dictionary GPURenderPassLayout : GPUObjectDescriptorBase {
    required sequence<GPUTextureFormat?> colorFormats;
    GPUTextureFormat depthStencilFormat;
    GPUSize32 sampleCount = 1;
};