#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PIPELINE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_RENDER_PIPELINE_H_
#include "base/memory/raw_ptr.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_conversions.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_object.h"
#include "third_party/blink/renderer/modules/webgpu/gpu_programmable_stage.h"
namespace blink {
class GPUBindGroupLayout;
class GPURenderPipelineDescriptor;
class ExceptionState;
class ScriptState;
struct OwnedVertexState : OwnedProgrammableStage { … };
struct OwnedFragmentState : OwnedProgrammableStage { … };
struct OwnedRenderPipelineDescriptor { … };
void ConvertToDawnType(v8::Isolate* isolate,
GPUDevice* device,
const GPURenderPipelineDescriptor* webgpu_desc,
OwnedRenderPipelineDescriptor* dawn_desc_info,
ExceptionState& exception_state);
class GPURenderPipeline : public DawnObject<wgpu::RenderPipeline> { … };
}
#endif