// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_STRING_UTILS_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_STRING_UTILS_H_ #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" namespace blink { // Create WTF::String from a null-terminated char string. Treat the provided // mesasge as UTF-8 string, with Latin1 as fallback if the string is not valid // UTF-8. Parts of Dawn's messages are user-defined strings like identifiers // that could possibly be invalid UTF8, and WTF::String::FromUTF8 would result // in a null string in this case. So use the FromUTF8WithLatin1Fallback methods // that fallbacks to Latin1 for invalid UTF8 strings so that we are always able // to display something. WTF::String StringFromASCIIAndUTF8(const char* message); // Create a utf8 std::string from a WTF:String and replace `\0` with `\0xFFFD` // which is the unicode replacement codepoint. This used for some strings passed // to Dawn which expects null terminated strings. std::string UTF8StringFromUSVStringWithNullReplacedByReplacementCodePoint( const String& s); } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_STRING_UTILS_H_