chromium/third_party/blink/renderer/modules/xr/xr_input_source.h

// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_XR_XR_INPUT_SOURCE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_XR_XR_INPUT_SOURCE_H_

#include <memory>
#include <optional>

#include "base/time/time.h"
#include "device/vr/public/mojom/vr_service.mojom-blink.h"
#include "third_party/blink/renderer/bindings/core/v8/idl_types.h"
#include "third_party/blink/renderer/modules/gamepad/gamepad.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "ui/gfx/geometry/transform.h"

namespace device {
template <class T>
class GamepadImpl;
Gamepad;
}

namespace blink {

class Element;
class XRGripSpace;
class XRHand;
class XRInputSourceEvent;
class XRSession;
class XRSpace;
class XRTargetRaySpace;

template <typename IDLType>
class FrozenArray;

class XRInputSource : public ScriptWrappable, public Gamepad::Client {};

}  // namespace blink

#endif  // THIRD_PARTY_BLINK_RENDERER_MODULES_XR_XR_INPUT_SOURCE_H_