#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_XR_XR_RAY_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_XR_XR_RAY_H_
#include <memory>
#include "third_party/blink/renderer/core/typed_arrays/dom_typed_array.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/heap/member.h"
#include "ui/gfx/geometry/point3_f.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/gfx/geometry/vector3d_f.h"
namespace blink {
class DOMPointInit;
class DOMPointReadOnly;
class ExceptionState;
class XRRayDirectionInit;
class XRRigidTransform;
class XRRay final : public ScriptWrappable { … };
}
#endif