#define _USE_MATH_DEFINES …
#include "third_party/blink/renderer/modules/xr/xr_render_state.h"
#include <algorithm>
#include <cmath>
#include "third_party/blink/renderer/bindings/modules/v8/v8_xr_render_state_init.h"
#include "third_party/blink/renderer/modules/xr/xr_webgl_layer.h"
namespace blink {
namespace {
constexpr double kMinFieldOfView = …;
constexpr double kMaxFieldOfView = …;
constexpr double kDefaultFieldOfView = …;
}
XRRenderState::XRRenderState(bool immersive) : … { … }
void XRRenderState::Update(const XRRenderStateInit* init) { … }
HTMLCanvasElement* XRRenderState::output_canvas() const { … }
std::optional<double> XRRenderState::inlineVerticalFieldOfView() const { … }
void XRRenderState::Trace(Visitor* visitor) const { … }
}