chromium/third_party/blink/renderer/modules/xr/xr_session_viewport_scaler.cc

// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "third_party/blink/renderer/modules/xr/xr_session_viewport_scaler.h"

#include <algorithm>
#include <cmath>

namespace blink {

namespace {

// Minimum and maximum viewport scale factors. The min value is
// additionally clamped by kMinViewportScale in xr_view.cc.
constexpr float kMinScale =;
constexpr float kMaxScale =;

// With this scale step, the resulting scales include powers of 1/2:
// [1, 0.841, 0.707, 0.595, 0.5, 0.420, 0.354, 0.297, 0.25]
constexpr float kScaleStep =;  // sqrt(sqrt(1/2))

// Thresholds for high/low load values to trigger a scale change.
constexpr float kLoadHigh =;
constexpr float kLoadLow =;

// Maximum change allowed for a single update. Helps avoid glitches for
// outliers.
constexpr float kMaxChange =;

// Load average decay value, smaller values are smoother but react
// slower. Higher values react quicker but may oscillate.
// Must be between 0 and 1.
constexpr float kLoadDecay =;

// A power of two used to round the floating point value to a certain number
// of significant bits. This ensures that scale values exactly equal the
// appropriate powers of 2 (1, 0.5, 0.25). We don't want rounding errors to
// result in a scale of 0.99999 instead of 1.0 after multiple iterations of
// scaling up and down.
constexpr float kRound =;

}  // namespace

void XRSessionViewportScaler::ResetLoad() {}

void XRSessionViewportScaler::UpdateRenderingTimeRatio(float new_value) {}

}  // namespace blink