/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/platform/animation/animation_translation_util.h" #include <memory> #include "testing/gtest/include/gtest/gtest.h" #include "third_party/blink/renderer/platform/transforms/matrix_3d_transform_operation.h" #include "third_party/blink/renderer/platform/transforms/rotate_transform_operation.h" #include "third_party/blink/renderer/platform/transforms/scale_transform_operation.h" #include "third_party/blink/renderer/platform/transforms/transform_operations.h" #include "third_party/blink/renderer/platform/transforms/translate_transform_operation.h" #include "ui/gfx/geometry/test/geometry_util.h" #include "ui/gfx/geometry/transform_operations.h" namespace blink { TEST(AnimationTranslationUtilTest, transformsWork) { … } TEST(AnimationTranslationUtilTest, RelativeTranslate) { … } TEST(AnimationTranslationUtilTest, RelativeInterpolated) { … } } // namespace blink