/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DESTINATION_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DESTINATION_H_ #include <memory> #include <optional> #include "base/memory/raw_ref.h" #include "base/memory/scoped_refptr.h" #include "base/synchronization/lock.h" #include "base/synchronization/waitable_event.h" #include "base/task/single_thread_task_runner.h" #include "base/time/time.h" #include "media/base/audio_glitch_info.h" #include "media/base/audio_renderer_sink.h" #include "third_party/blink/public/platform/web_audio_device.h" #include "third_party/blink/public/platform/web_vector.h" #include "third_party/blink/renderer/platform/audio/audio_bus.h" #include "third_party/blink/renderer/platform/audio/audio_io_callback.h" #include "third_party/blink/renderer/platform/audio/media_multi_channel_resampler.h" #include "third_party/blink/renderer/platform/platform_export.h" #include "third_party/blink/renderer/platform/scheduler/public/thread.h" #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" #include "third_party/blink/renderer/platform/wtf/thread_safe_ref_counted.h" namespace media { struct AudioGlitchInfo; } namespace blink { class PushPullFIFO; class WebAudioLatencyHint; class WebAudioSinkDescriptor; // The AudioDestination class is an audio sink interface between the media // renderer and the Blink's WebAudio module. It has a FIFO to adapt the // different processing block sizes of WebAudio renderer and actual hardware // audio callback. // // Currently AudioDestination supports two types of threading models: // - Single-thread (default): process the entire WebAudio render call chain by // AudioDeviceThread. // - Dual-thread (experimental): Use WebThread for the WebAudio rendering with // AudioWorkletThread. class PLATFORM_EXPORT AudioDestination final : public ThreadSafeRefCounted<AudioDestination>, public media::AudioRendererSink::RenderCallback { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DESTINATION_H_