/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DSP_KERNEL_PROCESSOR_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DSP_KERNEL_PROCESSOR_H_ #include <memory> #include "base/synchronization/lock.h" #include "third_party/blink/renderer/platform/audio/audio_bus.h" #include "third_party/blink/renderer/platform/audio/audio_processor.h" #include "third_party/blink/renderer/platform/platform_export.h" #include "third_party/blink/renderer/platform/wtf/vector.h" namespace blink { class AudioBus; class AudioDSPKernel; class AudioProcessor; // AudioDSPKernelProcessor processes one input -> one output (N channels each) // It uses one AudioDSPKernel object per channel to do the processing, thus // there is no cross-channel processing. Despite this limitation it turns out // to be a very common and useful type of processor. class PLATFORM_EXPORT AudioDSPKernelProcessor : public AudioProcessor { … }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DSP_KERNEL_PROCESSOR_H_