/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifdef UNSAFE_BUFFERS_BUILD // TODO(crbug.com/351564777): Remove this and convert code to safer constructs. #pragma allow_unsafe_buffers #endif #include "third_party/blink/renderer/platform/audio/delay.h" #include <cmath> #include "base/notreached.h" #include "build/build_config.h" #include "third_party/blink/renderer/platform/audio/audio_utilities.h" #include "third_party/blink/renderer/platform/audio/vector_math.h" #include "third_party/blink/renderer/platform/wtf/math_extras.h" namespace blink { namespace { void CopyToCircularBuffer(float* buffer, int write_index, int buffer_length, const float* source, uint32_t frames_to_process) { … } } // namespace Delay::Delay(double max_delay_time, float sample_rate, unsigned render_quantum_frames) : … { … } size_t Delay::BufferLengthForDelay(double max_delay_time, double sample_rate, unsigned render_quantum_frames) const { … } double Delay::DelayTime(float sample_rate) { … } #if !(defined(ARCH_CPU_X86_FAMILY) || defined(CPU_ARM_NEON)) // Default scalar versions if simd/neon are not available. std::tuple<unsigned, int> Delay::ProcessARateVector( float* destination, uint32_t frames_to_process) const { // We don't have a vectorized version, so just do nothing and return the 0 to // indicate no frames processed and return the current write_index_. return std::make_tuple(0, write_index_); } void Delay::HandleNaN(float* delay_times, uint32_t frames_to_process, float max_time) { for (unsigned k = 0; k < frames_to_process; ++k) { if (std::isnan(delay_times[k])) { delay_times[k] = max_time; } } } #endif int Delay::ProcessARateScalar(unsigned start, int w_index, float* destination, uint32_t frames_to_process) const { … } void Delay::ProcessARate(const float* source, float* destination, uint32_t frames_to_process) { … } void Delay::ProcessKRate(const float* source, float* destination, uint32_t frames_to_process) { … } void Delay::Reset() { … } } // namespace blink